TWare file (X3)
From X-Wiki
(Redirected from TWareM (X3))
Structure of TWare T files:
- Note: All Ware files have the same structure.
| Field | Description |
|---|---|
| 0. Body file | Body displayed when the ware is floating in space |
| Template:Expr:0 + 1. Picture ID | Not used |
| Template:Expr:0 + 2. Rotation X | |
| Template:Expr:0 + 3. Rotation Y | |
| Template:Expr:0 + 4. Rotation Z | |
| Template:Expr:0 + 5. Index | |
| Template:Expr:0 + 6. Description | String ID from Page 17 of text resource files |
| 7. Volume | |
| 8. Production RelVal (NPC) | Price for NPCs (it's not really a price) |
| Template:Expr:8 + 1. Price modifier PRI | Primary Price Modifier |
| Template:Expr:8 + 2. Price modifier SEC | Secondary Price Modifier |
| Template:Expr:8 + 3. Ware class | Class (size) of the object - affects which ships can carry it |
| Template:Expr:8 + 4. Production RelVal (player) | Price for the player (it's not really a price) |
| Template:Expr:8 + 5. Min. Notoriety | Minimal notoriety the player must have to be able to use this object |
| Template:Expr:8 + 6. Video ID | Stream ID from Videos file containing the animation displayed in the Info screen |
| Template:Expr:8 + 7. Skin | Index to Skins file |
| Template:Expr:8 + 8. Object ID | Identifier of the object |
See also
References
- Structure taken from X3 Editor

