TRockets file (X2)
From X-Wiki
Structure of TRockets T file:
| Field | Description |
|---|---|
| 0. Body file | Not used? |
| Template:Expr:0 + 1. Picture ID | Name of Body file which is displayed in the Info screen |
| 2. Yaw | |
| 3. Pitch | |
| 4. Roll | |
| 5. Index | |
| 6. Description | String ID from Page 17 of text resource files |
| 7. Speed | |
| 8. Acceleration | |
| 9. Launch sound | |
| 10. Ambient sound | |
| 11. Unknown value | |
| 12. Damage | |
| 13. Blast radius | |
| 14. Lifetime | |
| 15. Unknown value | |
| 16. Impact effect (1) | Index to Effects file - always the same as 21 (?) |
| 17. Glow effect | |
| 18. Explosion sound | |
| 19. Unknown value | |
| 20. Unknown value | |
| 21. Impact effect (2) | Index to Effects file - always the same as 16 (?) |
| 22. Explosion effect | Index to Effects file |
| 23. Unknown value | |
| 24. Scene file | Scene containing the graphics of the object |
| 25. Volume | How much space the object occupy |
| Template:Expr:25 + 1. Price | Not real price as seen in the game |
| Template:Expr:25 + 2. Price modifier (1) | |
| Template:Expr:25 + 3. Price modifier (2) | |
| Template:Expr:25 + 4. Ware class | Class (size) of the object - affects which ships can carry it |
| Template:Expr:25 + 5. Object ID | Identifier of the object |
See also
References
- Structure taken from X2 Editor

