TNebula file (X3)
From X-Wiki
Structure of TNebula T file:
| Field | Description |
|---|---|
| 0. Body file | Body |
| Template:Expr:0 + 1. Picture ID | Not used |
| Template:Expr:0 + 2. Rotation X | |
| Template:Expr:0 + 3. Rotation Y | |
| Template:Expr:0 + 4. Rotation Z | |
| Template:Expr:0 + 5. Galaxy subtype | Not used |
| Template:Expr:0 + 6. Description | String ID from Page 17 of text resource files |
| 7. Cut ID | |
| 8. Outer Range | |
| 9. Inner Range | |
| 10. Visibility Reduction | |
| 11. Shield Reduction | |
| 12. Hull Reduction | |
| 13. Dust 3D Body 1 | |
| 14. Dust Density 1 | |
| 15. Dust 3D Body 2 | |
| 16. Dust Density 2 | |
| 17. Dust 3D Body 3 | |
| 18. Dust Density 3 | |
| 19. Dust 3D Body 4 | |
| 20. Dust Density 4 | |
| 21. Dust 3D Body 5 | |
| 22. Dust Density 5 | |
| 23. Dust 3D Body 6 | |
| 24. Dust Density 6 | |
| 25. Dust 3D Body 7 | |
| 26. Dust Density 7 | |
| 27. Dust 3D Body 8 | |
| 28. Dust Density 8 | |
| 29. Volume | |
| 30. Production RelVal (NPC) | Price for NPCs (it's not really a price) |
| Template:Expr:30 + 1. Price modifier PRI | Primary Price Modifier |
| Template:Expr:30 + 2. Price modifier SEC | Secondary Price Modifier |
| Template:Expr:30 + 3. Ware class | Class (size) of the object - affects which ships can carry it |
| Template:Expr:30 + 4. Production RelVal (player) | Price for the player (it's not really a price) |
| Template:Expr:30 + 5. Min. Notoriety | Minimal notoriety the player must have to be able to use this object |
| Template:Expr:30 + 6. Video ID | Stream ID from Videos file containing the animation displayed in the Info screen |
| Template:Expr:30 + 7. Skin | Index to Skins file |
| Template:Expr:30 + 8. Object ID | Identifier of the object |
Attention: Even though the information of this file is confirmed, it is of little use.
The Game Engine of X3 never references the TNebula file. As such, it does nothing.
See also
References
- Structure taken from X3 Editor

