TNebula file (X3)

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Structure of TNebula T file:

Field Description
0. Body file Body
Template:Expr:0 + 1. Picture ID Not used
Template:Expr:0 + 2. Rotation X
Template:Expr:0 + 3. Rotation Y
Template:Expr:0 + 4. Rotation Z
Template:Expr:0 + 5. Galaxy subtype Not used
Template:Expr:0 + 6. Description String ID from Page 17 of text resource files
7. Cut ID
8. Outer Range
9. Inner Range
10. Visibility Reduction
11. Shield Reduction
12. Hull Reduction
13. Dust 3D Body 1
14. Dust Density 1
15. Dust 3D Body 2
16. Dust Density 2
17. Dust 3D Body 3
18. Dust Density 3
19. Dust 3D Body 4
20. Dust Density 4
21. Dust 3D Body 5
22. Dust Density 5
23. Dust 3D Body 6
24. Dust Density 6
25. Dust 3D Body 7
26. Dust Density 7
27. Dust 3D Body 8
28. Dust Density 8
29. Volume
30. Production RelVal (NPC) Price for NPCs (it's not really a price)
Template:Expr:30 + 1. Price modifier PRI Primary Price Modifier
Template:Expr:30 + 2. Price modifier SEC Secondary Price Modifier
Template:Expr:30 + 3. Ware class Class (size) of the object - affects which ships can carry it
Template:Expr:30 + 4. Production RelVal (player) Price for the player (it's not really a price)
Template:Expr:30 + 5. Min. Notoriety Minimal notoriety the player must have to be able to use this object
Template:Expr:30 + 6. Video ID Stream ID from Videos file containing the animation displayed in the Info screen
Template:Expr:30 + 7. Skin Index to Skins file
Template:Expr:30 + 8. Object ID Identifier of the object

Attention: Even though the information of this file is confirmed, it is of little use.

The Game Engine of X3 never references the TNebula file. As such, it does nothing.

See also

References

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