TMissiles file (X3)
From X-Wiki
Contents |
Structure of TMissiles T file:
Version 1.4.03
| Field | Description |
|---|---|
| 0. Body file | Body? |
| Template:Expr:0 + 1. Picture ID | Not used |
| Template:Expr:0 + 2. Rotation X | Yaw |
| Template:Expr:0 + 3. Rotation Y | Pitch |
| Template:Expr:0 + 4. Rotation Z | Roll |
| Template:Expr:0 + 5. Index | |
| Template:Expr:0 + 6. Description | String ID from Page 17 of text resource files |
| 7. Speed | |
| 8. Acceleration | |
| 9. Launch sound | Index to Sounds file |
| 10. Ambient sound | Index to Sounds file |
| 11. Collision type | |
| 12. Damage | |
| 13. Blast radius | |
| 14. Lifetime | |
| 15. Engine effect | |
| 16. Impact effect (1) | Index to Effects file - always the same as 21 (?) |
| 17. Glow effect | |
| 18. Explosion sound | Index to Sounds file |
| 19. 3D sound volume min | |
| 20. 3D sound volume max | |
| 21. Impact effect (2) | Index to Effects file - always the same as 16 (?) |
| 22. Explosion effect | Index to Effects file |
| 23. Engine trail | |
| 24. Guidance flags | See Missile flags below |
| 25. Launch delay | Rate of Fire |
| 26. HUD icon | Icon name from IconData file |
| 27. Scene file | Scene containing the graphics of the object |
| 28. Volume | |
| 29. Production RelVal (NPC) | Price for NPCs (it's not really a price) |
| Template:Expr:29 + 1. Price modifier PRI | Primary Price Modifier |
| Template:Expr:29 + 2. Price modifier SEC | Secondary Price Modifier |
| Template:Expr:29 + 3. Ware class | Class (size) of the object - affects which ships can carry it |
| Template:Expr:29 + 4. Production RelVal (player) | Price for the player (it's not really a price) |
| Template:Expr:29 + 5. Min. Notoriety | Minimal notoriety the player must have to be able to use this object |
| Template:Expr:29 + 6. Video ID | Stream ID from Videos file containing the animation displayed in the Info screen |
| Template:Expr:29 + 7. Skin | Index to Skins file |
| Template:Expr:29 + 8. Object ID | Identifier of the object |
Version 2.0.01
| Field | Description |
|---|---|
| 0. Body file | Body? |
| Template:Expr:0 + 1. Picture ID | Not used |
| Template:Expr:0 + 2. Rotation X | Yaw |
| Template:Expr:0 + 3. Rotation Y | Pitch |
| Template:Expr:0 + 4. Rotation Z | Roll |
| Template:Expr:0 + 5. Index | |
| Template:Expr:0 + 6. Description | String ID from Page 17 of text resource files |
| 7. Speed | |
| 8. Acceleration | |
| 9. Launch sound | Index to Sounds file |
| 10. Ambient sound | Index to Sounds file |
| 11. Collision type | |
| 12. Damage | |
| 13. Blast radius | |
| 14. Lifetime | |
| 15. Engine effect | |
| 16. Glow effect | |
| 17. Explosion sound | Index to Sounds file |
| 18. 3D sound volume min | |
| 19. 3D sound volume max | |
| 20. Impact effect | Index to Effects file |
| 21. Explosion effect | Index to Effects file |
| 22. Engine trail | |
| 23. Guidance flags | See Missile flags below |
| 24. Launch delay | Rate of Fire |
| 25. HUD icon | Icon name from IconData file |
| 26. Scene file | Scene containing the graphics of the object |
| 27. Volume | |
| 28. Production RelVal (NPC) | Price for NPCs (it's not really a price) |
| Template:Expr:28 + 1. Price modifier PRI | Primary Price Modifier |
| Template:Expr:28 + 2. Price modifier SEC | Secondary Price Modifier |
| Template:Expr:28 + 3. Ware class | Class (size) of the object - affects which ships can carry it |
| Template:Expr:28 + 4. Production RelVal (player) | Price for the player (it's not really a price) |
| Template:Expr:28 + 5. Min. Notoriety | Minimal notoriety the player must have to be able to use this object |
| Template:Expr:28 + 6. Video ID | Stream ID from Videos file containing the animation displayed in the Info screen |
| Template:Expr:28 + 7. Skin | Index to Skins file |
| Template:Expr:28 + 8. Object ID | Identifier of the object |
Missile flags
The Guidance flags field can have any combination of the following flags:
| Value | Effect | Description |
|---|---|---|
| 1 | Freefire | Can be launched without a target lock |
| 2 | Dumbfire | Missile has no guidance |
| 4 | Swarm | Missile breaks into several tracking warheads (Single Target) |
| 8 | Heat | Has Heatseeker guidance |
| 16 | Multi | Breakes into multiple tracking warheads (Multiple Targets) |
| 32 | Proxy | Seeker proximity detonation |
| 64 | Manual | Missile can be manually detonated |
| 128 | Firestorm | Set on Firestorm torpedo |
| 256 | Manually Guided | Missile can be manually quided |
Multiple flags are added using bitwise OR operation.
For example a Windstalker missile has flags: 1 | 2 | Man. detonation which is:
1 OR 2 OR 64 = 67
See also
References
- Structure taken from X3 Editor

