TLaser file (X3)

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Structure of TLaser T file:

Field Description
0. Body file Body displayed when the weapon is floating in space
Template:Expr:0 + 1. Picture ID Not used
Template:Expr:0 + 2. Rotation X Vertical turret speed
Template:Expr:0 + 3. Rotation Y Horizontal turret speed
Template:Expr:0 + 4. Rotation Z Not used
Template:Expr:0 + 5. Index
Template:Expr:0 + 6. Description String ID from Page 17 of text resource files
7. Rate of fire The value is 1 shot per x milliseconds (1000 = 60 rounds per minute)
8. Sound Index to Sounds file
9. Projectile Projectile fired by this weapon - index to TBullets file
10. Energy How much energy does the weapon have
11. Charge rate In percents per second (0.5 = 50% per second will be restored)
12. HUD Icon Icon name from IconData file
13. Volume
14. Production RelVal (NPC) Price for NPCs (it's not really a price)
Template:Expr:14 + 1. Price modifier PRI Primary Price Modifier
Template:Expr:14 + 2. Price modifier SEC Secondary Price Modifier
Template:Expr:14 + 3. Ware class Class (size) of the object - affects which ships can carry it
Template:Expr:14 + 4. Production RelVal (player) Price for the player (it's not really a price)
Template:Expr:14 + 5. Min. Notoriety Minimal notoriety the player must have to be able to use this object
Template:Expr:14 + 6. Video ID Stream ID from Videos file containing the animation displayed in the Info screen
Template:Expr:14 + 7. Skin Index to Skins file
Template:Expr:14 + 8. Object ID Identifier of the object

See also

References

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