TLaser file (X3)
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(Redirected from TLaser (X3))
Structure of TLaser T file:
| Field | Description |
|---|---|
| 0. Body file | Body displayed when the weapon is floating in space |
| Template:Expr:0 + 1. Picture ID | Not used |
| Template:Expr:0 + 2. Rotation X | Vertical turret speed |
| Template:Expr:0 + 3. Rotation Y | Horizontal turret speed |
| Template:Expr:0 + 4. Rotation Z | Not used |
| Template:Expr:0 + 5. Index | |
| Template:Expr:0 + 6. Description | String ID from Page 17 of text resource files |
| 7. Rate of fire | The value is 1 shot per x milliseconds (1000 = 60 rounds per minute)
|
| 8. Sound | Index to Sounds file |
| 9. Projectile | Projectile fired by this weapon - index to TBullets file |
| 10. Energy | How much energy does the weapon have |
| 11. Charge rate | In percents per second (0.5 = 50% per second will be restored) |
| 12. HUD Icon | Icon name from IconData file |
| 13. Volume | |
| 14. Production RelVal (NPC) | Price for NPCs (it's not really a price) |
| Template:Expr:14 + 1. Price modifier PRI | Primary Price Modifier |
| Template:Expr:14 + 2. Price modifier SEC | Secondary Price Modifier |
| Template:Expr:14 + 3. Ware class | Class (size) of the object - affects which ships can carry it |
| Template:Expr:14 + 4. Production RelVal (player) | Price for the player (it's not really a price) |
| Template:Expr:14 + 5. Min. Notoriety | Minimal notoriety the player must have to be able to use this object |
| Template:Expr:14 + 6. Video ID | Stream ID from Videos file containing the animation displayed in the Info screen |
| Template:Expr:14 + 7. Skin | Index to Skins file |
| Template:Expr:14 + 8. Object ID | Identifier of the object |
See also
References
- Structure taken from X3 Editor

