TFactories file (X3)

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Structure of TFactories T file:

Field Description
0. Body file Not used
Template:Expr:0 + 1. Picture ID Not used
Template:Expr:0 + 2. Rotation X
Template:Expr:0 + 3. Rotation Y
Template:Expr:0 + 4. Rotation Z
Template:Expr:0 + 5. Galaxy subtype
Template:Expr:0 + 6. Description String ID from Page 17 of text resource files
7. Sound ID on fly-by
8. Dock distance
9. Rendezvous distance
10. 3D sound vol
11. Scene file Scene containing the graphics of the object
12. Inner body file
13. Race Object's owning race. Probably not used because object owner is set either in universe map, or in script
14. Explosion effect
15. Part Explosion effect
16. Shield power generation
17. Scale factor
  • 1 = normal
  • 2 = medium
  • 5 = large
  • 10 = extra large
  • 20 = extra extra large
18. HUD icon Icon name from IconData file
19. Volume
20. Production RelVal (NPC) Price for NPCs (it's not really a price)
Template:Expr:20 + 1. Price modifier PRI Primary Price Modifier
Template:Expr:20 + 2. Price modifier SEC Secondary Price Modifier
Template:Expr:20 + 3. Ware class Class (size) of the object - affects which ships can carry it
Template:Expr:20 + 4. Production RelVal (player) Price for the player (it's not really a price)
Template:Expr:20 + 5. Min. Notoriety Minimal notoriety the player must have to be able to use this object
Template:Expr:20 + 6. Video ID Stream ID from Videos file containing the animation displayed in the Info screen
Template:Expr:20 + 7. Skin Index to Skins file
Template:Expr:20 + 8. Object ID Identifier of the object

See also

References

  • Structure taken from ObjectDB
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